I've been drawing this snake lady for over a week now, and I really wanted to do a piece with her, so I sat down and thumb-nailed a few compositions out and finally came up with this...
I did the refined sketch by blowing up my thumbnail to approx. 11" x 17" and tracing it out on marker composite paper.
The ink took me the longest to do. Because of the fine detail in her body and the upper bg, I actually was using a 0 pt WN Series 7 brush for a fair chunk of this. Normally I don't go that small, but I wanted her to seem delicate, and I was worried that a No.2 or my larger chinese painting brushes could get too loose or horsey looking.
This is the final ink, color corrected and set into it's template in photoshop...
(Read this post to see why I am inking this in 2 colors.)
Coloring my pieces, even my graphic coloring, has become a more arduous process because I am trying to incorporate some of the techniques I am using in my Kung Fu Panda work, while keeping the look of my brush. It's been a tricky balance to find, but I finally have a rhythm down, which is most of the battle.
Anyway, here be the flats...
The overlay and gradient layers help to key the local color...and glowy things are pretty :3
And the final piece, with some detailed cell shading, halftones and textures laid in...
(click to enlarge)
I would like to quickly note that I make all my own textures...They are either my own photographs of cement or rusted metal or decaying buildings, or they are scans of paper that I systematically abuse. I highly suggest building a texture library of your own construction, and not ripping stuff off of texture websites.
EDIT: A final revision, where I fixed a few things that were staring me in the face, softened some of the shadows and added a little more texture and colored line... putting this file to bed, now.